Monday, October 7, 2013

Homework 9: Balance

Our space fighter game uses all elements of balance to make sure that the player experience is desirable and lines up with what we as the designer wants.
The game will be asymmetrical when it comes to fairness. The player will be outnumbered the majority of the time, so the player will have to outsmart his or her enemies to level the playing field. As the player becomes used to the layout and gameplay of the game and starts to advance, the levels will advance in difficulty, keeping the Challenge vs. success ratio in balance. The further the player advances, the more enemies appear. Choices available to the player to take said enemies out are along the lines of which enemy to attack first though these choices are limited.
There is no chance in this game as it relies solely on the player's skill. There is also very little thinking in the game as the main objective is to kill as many enemies as possible, as quickly as possible, and it is because of said objective that this will be a competitive game against other players and computer-enemies.
The game will not last too long, but will be long enough so that the player has time to learn the use of the moon's gravity and tools against enemies. The game could be score based by how fast the player can beat a level, giving the player a rating at the end of each level. The player will be punished by when he or she dies, he or she must start the level over. This will create a fear of death within the player and he or she will become cautious.
When it comes to freedom, the player will be able to explore the 2d plane he or she is restricted to all the while being pointed to the main objective. The game play will be simple enough so that anyone can pick the game up and start playing. The art in the background will lean toward the complex side of the spectrum though. The moon will be the main stage for the levels, so this will be the most detailed part of the game, however, the space in the background will engender imagination from the player.
So as we try to keep all these elements in balance, we will create a fun fighter for gamers to enjoy.


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